Hydra, Young:

# Encountered: 1-D4 -2 per 3 players (minimum of 1 encountered).
Attacks per turn: 3 See: "Special".
Attack types / Damage per successful attack:  Head #1 Bite: 1-D12 x4
                                                                                    Head #2 Bite: 1-D12 x4
                                                                                    Head #3 Bite: 1-D12 x4

D20 roll needed to have Gems / # of gems found: 11+ / 1-D12 x4
D20 roll needed to have Gold / # of gold coins found: 11+ / 3-D12
D20 roll needed to have Silver / # of silver coins: 6+ / 1-D12 x10
D20 roll needed to have Treasure / # of treasure items found: 11+ / 2-D6
Note: Check for each creature to have treasure of its own.

Defense: 15
Experience: 220
Life-points:  Body: 200
If the body is slain, the heads of the Young Hydra will fight on, but without its +4 "Offense".
                       Head #1: 80
                       Head #2: 80
                       Head #3: 80
Offense: +4
Region: Volcanic Wilderland Dungeon.

Special:
Regeneration: The Young Hydra's wounds will naturally regenerate at a rate of 1-D12 x2 per turn.
Unlike the greater hydras, the heads of this creature do not grow back in greater numbers.